CS Games

Results: 307



#Item
71

23rd Annual IEEE Symposium on Logic in Computer Science Winning regions of higher-order pushdown games∗ A. Carayol† M. Hague‡

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Source URL: www.cs.rhul.ac.uk

Language: English - Date: 2013-02-08 18:19:58
    72

    Solving simple stochastic games with few coin toss positions∗ Rasmus Ibsen-Jensen Department of Computer Scinece Aarhus University Peter Bro Miltersen

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    Source URL: www.cs.au.dk

    Language: English
      73NP-complete problems / Mathematics / Generalised Whitehead product / Homotopy theory / Unique games conjecture

      Analytical Approach to Parallel Repetition arXiv:1305.1979v2 [cs.CC] 15 May 2013 Irit Dinur∗

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      Source URL: arxiv.org

      Language: English - Date: 2013-05-16 00:51:18
      74Flash cartoons / Gaming / Video game design / BrainPop / Kongregate / Software / Item / Achievement / Slot machine / Flash games

      The Effects of Age on Player Behavior in Educational Games Eleanor O’Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, and Zoran Popovi´c Center for Game Science Department of Computer Science & Engineering, Univers

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      Source URL: homes.cs.washington.edu

      Language: English - Date: 2015-02-13 20:10:01
      75Windows games / Procedural generation / Galactic Arms Race / Self-organizing map / Platform game / Flower

      Automatically Categorizing Procedurally Generated Content for Collecting Games In: Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 9th International Conference on the Foundations of Dig

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      Source URL: eplex.cs.ucf.edu

      Language: English - Date: 2014-03-12 17:22:44
      76

      Computing Minimax Strategy for Discretized Spatio-Temporal Zero-Sum Security Games ? Haifeng Xu1 , Fei Fang1 , Albert Xin Jiang1 , Vincent Conitzer2 , Shaddin Dughmi1 , Milind Tambe1 1

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      Source URL: www.cs.nmsu.edu

      Language: English - Date: 2014-05-15 11:20:32
        77

        A New Algorithm for Strategy Synthesis in LTL Games Aidan Harding1 , Mark Ryan1 , and Pierre-Yves Schobbens2 1 2

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        Source URL: www.cs.bham.ac.uk

        Language: English - Date: 2009-02-25 10:33:24
          78

          The challenge of designing scientific discovery games Seth Cooper1 , Adrien Treuille3 , Janos Barbero1 , Andrew Leaver-Fay4 , Kathleen Tuite1 , Firas Khatib2 , Alex Cho Snyder1 , Michael Beenen1 , David Salesin1,5 , Davi

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          Source URL: grail.cs.washington.edu

          Language: English - Date: 2010-07-25 16:04:02
            79

            A Polynomial-time Nash Equilibrium Algorithm for Repeated Stochastic Games Enrique Munoz de Cote∗ DEI, Politecnico di Milano piazza Leonardo da Vinci, 32

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            Source URL: uai2008.cs.helsinki.fi

            Language: English - Date: 2008-05-16 11:12:17
              80

              F UEGO – An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search Markus Enzenberger, Martin M¨uller, Broderick Arneson and Richard Segal Abstract— F UEGO is both an open-source softw

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              Source URL: webdocs.cs.ualberta.ca

              Language: English - Date: 2015-11-16 19:05:00
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